// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
//  SceneDelegate.swift
//  ORTObjectDetection
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    var window: UIWindow?
    
    func scene(_ scene: UIScene,
               willConnectTo session: UISceneSession,
               options connectionOptions: UIScene.ConnectionOptions)
    {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided
        // UIWindowScene `scene`. If using a storyboard, the `window` property will automatically be
        // initialized and attached to the scene. This delegate does not imply the connecting scene or
        // session are new (see `application:configurationForConnectingSceneSession` instead).
        guard let _ = (scene as? UIWindowScene) else { return }
    }
    
    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system. This occurs shortly after the scene enters
        // the background, or when its session is discarded. Release any resources associated with this scene
        // that can be re-created the next time the scene connects. The scene may re-connect later,
        // as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }
    
    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }
    
    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }
    
    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }
    
    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough
        // scene-specific state information to restore the scene back to its current state.
    }
}
